Sun Jun 15 14:27:50 2003:
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The work was paused and resumed several times since last update :) At this
time all the stuff is completely moved to Unix, all the development is
being done under Debian GNU/Linux. Well, yesterday I've built it on Windows
for the sake of curiosity and I succeeded surprisingly easy.
At the moment I put most of the effort into timing subsystem, Qzma is
dealing with performance issues and cross-compiling, Aiste continues with
graphics, YvL has quit the team, Obuolys hadn't updated us with the news
for quite a long.
That's all for today.
Wed Jan 15 18:44:29 2003:
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We're working again! YvL is now messing around with SDL, gets it running
and writes GUI "to get comfortable with new API". Maybe when he finishes
with GUI he'll even fire up a main window :)
Everything else is still on hold.
Thu Dec 12 12:49:23 2002:
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It's so nice that in the Q&A section it's written "we hope beta will be
ready by autumn". And isn't written _which_ autumn :) Because it's more
than obvious that there isn't any beta version. And there won't be in near
future. We're not going to work on it until January at all.
And in January we're going to arrange the great meeting of our team, kick
YvL's ass and if he won't show any results during a week, we're moving to
libSDL and /fuck DirectX.
Fans, don't worry, we're not abandoning the project :)
Sun Oct 27 10:31:35 2002:
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Dammit, i missed the point that gameplay test runs on allegro
and to run it one has to have allegro dll. So you can grab allegro
dll here.
Thu Oct 24 05:36:28 2002:
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At last i got the thing back from the dead. I figured out which
source code was the latest (oh, it was something to do), made
it compile and fixed a couple of bugs that made the whole thing
crash painfuly (looks like the software _really_ rots when you don't
look after it). In short, w.r.t screenshots, refer to YvL, b/c
i can do nothing until he writes what he has to. And because people
need something to see, i uploaded a gameplay test which we've written
in spring just to see how does it look like and if game like that
is really fun. You can download it here.
I will upload an XM as soon as musicians will decide which of them
they do not blush to show for masses.
Thu Sep 19 15:13:27 2002:
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Ugh! I'm pissed off by those who ask me about screenshots every
week. Like they'd care :/
So the situation is like this. Programmers are officially not
working until 1st of October. The reason is that in spring we
made troubles for ourselves and now we have to deal with them.
Obviously, no screenshots until that time! And maybe a week or
two more. Fin.
Fri Aug 30 08:59:05 2002:
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Tonight our source code reached 200k and 10000 lines. It already draws
something, but still incorrectly, b/c i'm too lasy to write a full .tga
file support. But instead of that .zip file support is up and going.
Good night.
Sat Aug 03 03:18:30 2002:
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Today we merged our parts with YvL. During the process, we found
out that we used to use different versions of MinGW :)
Of course, we had a kick-up on which one is better. As far as he
used later version, i had to give up my positions. But that later
version lacks some of the utilities i need. While trying to set
everything up, i nearly turned my Windows into Unix, but finally
the problem was solved by copying 4 files from the old distro to
the new one :))
Voblia is finalising his animator. According to him, it almost
works.
Aiste is probably painting something, because yesterday she asked
me to bring her drawing-pad back to her.
Obuolys got out of sight. But he still composes. I've got an idea
to upload some XM instead of screenshots, so maybe we'll do
that in few days.
All in all, WE'RE WORKING :))
Tue Jul 30 04:03:12 2002:
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Humm. Uploaded the site. Feedback welcome -- any notes on contents of this
site, misstypes, or whatever you have to say -- go for it and mail me.
The rest is OK. We're still working :)
Tue Jul 16 23:19:25 2002:
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I became bored explaining people who we are, what we do and what does
arcade/logic means. So i decided to hack this little site and fill it with
basic information: team, screenshots (not yet), game description and news.
So here are the news:
The website was created so there's where to redirect askers :)
We're trying to break the ice and get the framework running. The time for
the first screenshots is comming. I think they'll come not more than in two
weeks. Of course, we could do 'em in two days, but we're working on a game,
not on screenshots :P
We heavily brainstorm every day. Actually there's no thing that we
wouldn't know how are we going to do it. That must be good, but it's boring
because of lack of the factor of inpredictability :))))
The site is maintained by rtfb (vsh@centras.lt).
*Anything* that has to do with this site should be mailed to me, and not to
any other member of a team. And, of course, flames will be merely ignored.